Fig. 1: Facial Profile Menu in “3SwitcheD”™.
Introduced in a 2010 upgrade of TopWare's best-selling real-time strategy game “Two Worlds II: Castle Defense”, and currently implemented in the upcoming puzzle game “3SwitcheD”™. 3D-ET™ can access and use any video camera present in the system, regardless of the platform and the camera's parameters and capabilities.
The user can disable the use of 3D-ET™ and its automatic adaptation, instead using only the default position of the game's screen when playing, or if the 3D-ET is enabled the game will display live footage of the user, broadcasting it in a small section of the upper part of the screen.
To better adapt 3D-ET™ to the appearance of their faces, the user may also select one of several facial profiles. By choosing the appropriate profile the user can make the game's automatic adaptation even quicker and easier. The facial profile influences the recognition patterns and algorithms used by 3D-ET™, in order to better identify certain distinct features of the visage being tracked.
“3SwitcheD”™ includes the following facial profiles:

The frontal view:
the default setting, applicable to the majority of faces, both male and female.

The frontal view, with eyeglasses: ideal for those using glasses, the setting takes into consideration the presence of eye-wear and compensates appropriately.

The frontal view, with facial hair: perfect for male faces with beards, mustaches, goatees – anything which might otherwise obscure the lower part of the visage.

The upper body: if the device or the camera is situated further away from the user than in the default selection, choosing this setting will introduce appropriate corrective measures to compensate for the presence of the torso in the tracked view.

Fig. 2: Simulation of the 3D effect, as originally seen in the main menu of “3SwitcheD”™.

Fig. 3: Simulation of the 3D effect, as originally seen during the game-play in “3SwitcheD”™.